Entering 0 will set a digit display. After you switch to the overwrite method by pressing J 4 1 , the triangular cursor will change to a rectangular one, and the number or function underneath it will be overwritten as you make entries. Subtraction and division are performed in the same manner.
For multiplication, the multiplicand becomes a constant. Random Function The random function has four settings. This function cannot be selected while using the N-base function. To generate further random numbers in succession, press e. Random numbers A pseudo-random number, with three signifi cant digits from 0 up to 0.
Note: In the WriteView editor, the result will be a fraction or 0. Random dice To simulate a die-rolling, a random integer between 1 and 6 can be generated by pressing w 1 e. Random coin To simulate a coin fl ip, 0 heads or 1 tails can be randomly generated by pressing w 2 e. Random integer An integer between 0 and 99 can be generated randomly by pressing w 3 e. Each time ] is pressed, the angular unit changes in sequence.
Press t and a variable key to recall the value from that memory. To place a variable in an equation, press ; and a variable key. Independent memory M In addition to all the features of temporary memories, a value can be added to or subtracted from an existing memory value. Press j x M to clear the independent memory M. Menu-related operations, such as J, cannot be stored. Press j to return to the previous display. Calling a stored function will do nothing if the function that is called would be unusable in the current context.
The previous calculation result can be used in the subsequent calculation. However, it cannot be recalled after entering multiple instructions. Arithmetic operations and memory calculations can be performed using fractions.
In the binary, pental, octal, and hexadecimal systems, fractional parts cannot be entered. When a decimal number having a fractional part is converted into a binary, pental, octal, or hexadecimal number, the fractional part will be truncated.
Likewise, when the result of a binary, pental, octal, or hexadecimal calculation includes a fractional part, the fractional part will be truncated. In the binary, pental, octal, and hexadecimal systems, negative numbers are displayed as a complement. Time, Decimal, and Sexagesimal Calculations. Conversion between decimal and sexagesimal numbers can be performed. In addition, the four basic arithmetic operations and memory calculations can be performed using the sexagesimal system.
Notation for sexagesimal is as follows:. Decimal calculation results are internally obtained in scientifi c notation, with up to 14 digits in the mantissa. However, since calculation results are displayed in the form designated by the display notation and the number of decimal places indicated, the internal calculation result may differ from that shown in the display.
By using the modify function n , the internal value is converted to match that of the display, so that the displayed value can be used without change in subsequent operations.
Statistical calculations can be performed in STAT mode. There are eight sub-modes within STAT mode. Press b 1, then press the number key that corresponds to your choice: 0. S a 0 [SD] : Single-variable statistics. Statistical Calculations and Variables. The following statistics can be obtained for each statistical calculation refer to the table below :. Single-variable statistical calculation Statistics of.
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Email required Address never made public. Prepare your calculator for first-time use by removing the hard case. Hold the calculator with both hands and slide the unit out of the hard case.
Flip the calculator over and slide it back down into the hard shell. This will clear your calculator for first-time use. Remember me. I agree to the Terms. Lost your password? Please enter your email address.
You will receive a link to create a new password. Toggle navigation. Embed Script. Size px x x x x Start Page 1 2. JkPhoenix Subscribe 0. About the calculation examples including some formulas and tables , refer to the reverse side of this English manual.
Refer to the number on the right of each title in the manual for use. After reading this manual, store it in a convenient location for future reference. HYP: Indicates that H has been pressed and the hyperbolic functions are enabled. ALPHA: Indicates that ;, x or t has been pressed, and entry recall of memory contents and recall of statistics can be performed. BUSY: Appears during the execution of a calculation.
M: Indicates that a numerical value is stored in the independent memory M. Random Function The random function has four settings.
This function cannot be selected while using the N-base function. To generate further random numbers in succession, press e. Press j to exit. Note: In the WriteView editor, the result will be a fraction or 0. Random dice To simulate a die-rolling, a random integer between 1 and 6 can be generated by pressing w 1 e. Random integer An integer between 0 and 99 can be generated randomly by pressing w 3 e.
If you want to see the entire equation, press l or r to return to the editing screen. You can see those parts by pressing l or r depending on whether the left or right portion is hidden. In the case of mixed fractions, the maximum number of displayable digits including integers is eight.
STAT mode: b 1 Used to perform statistical operations. Entering 0 will set a digit display. Angular Unit Conversions 7 Each time ] is pressed, the angular unit changes in sequence. The display is made of glass and is particularly fragile. Raindrops, water spray, juice, coffee, steam, perspiration, etc. Do not use solvents or a wet cloth.
Press t and a variable key to recall the value from that memory. To place a variable in an equation, press ; and a variable key. Independent memory M In addition to all the features of temporary memories, a value can be added to or subtracted from an existing memory value.
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