Please welcome our newest wiki administrator, RustInDirt! Leave a message. It becomes available shortly after gaining access to Bowerstone Industrial and meeting Page and the Bowerstone Resistance. Three powerful magi require a Hero to rescue Princess Phrexia , who has been kidnapped by an evil Baron.
Upon agreeing, the player receives the Orb of Interplanar Transference, and is transported to the Baron's Realm. The Hero awakes in Lightwater Village , and is told to speak to the townsfolk, or just Arturo the Gatekeeper, to learn what they can. In reality, the three "magi" are three ordinary young men, the Baron's Realm is a model landscape re-created on a table, and the Baron, the Princess, and all of the other characters in Lightwater Village are fictional elements of a session of Hollows and Hobbes , a popular role-playing game.
However, the Orb of Interplanar Transference appears to have some genuine magical power, as it shrinks the Hero down to a fraction of their former size, making them able to walk around on the false landscape on the table as if it were real.
In addition, the monsters employed by the "Baron" are just as real as they are vicious, so Heroes should be wary. Upon talking to Arturo, he tells you that a group of hobbes working for the Baron took the Princess into a cave, leading to a tower. Follow the path until you reach the tower, where a short scene will play out before a group of wolves appear. Dispatch the wolves and continue inside for another short scene. Pull the lever and enjoy another scene and an encounter with hollow men.
Slaughter the hollow men and continue. The tower will give way to a bridge and cavern along with another scene before continuing down the path. A short way down the player encounters a chicken, another scene plays out and the chicken has become a demonic chicken that breathes fire. The fireballs cannot hurt you much and the chickens are very weak, just one or two shots will finish one off.
Fight the horde of demon chickens and continue. Exiting the cavern the player encounters another scene and than the Baron's elite hobbe guards attack. Defeat the hobbes and jump down from the ledge and slaughter the next wave of hobbes to reach the Baron. Inside, the Baron will gloat for a bit and then whisk the princess away deeper into the tower. The next area contains an inconspicuous lever in the center of the room; pull it to initiate a simple Hollow Men encounter.
Area-of-effect charged magic is very effective against these foes. Continue along until you reach a cavern housing dangerous chickens. Not satisfied with the inherent level of danger, one of the dungeon masters upgrades the chickens to giant demon chickens. Dispatch the fowl beasts and exit the cavern. Area-of-effect magic is useful for thinning out the smaller Hobbes, and charged targeted spells will make quick work of their larger counterparts.
Avoid melee range by rolling whenever possible, as this is where they will deal the most damage to you. There will be a few waves of Hobbes to slaughter before reaching the evil Baron. You now have the opportunity to romance the princess as your reward; plant a sloppy kiss on her to end the game and return to your normal size.
You will now receive not only the 40 Guild Seals, but also the Orb of Magicka trophy to display in the Sanctuary.
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