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Age of Empires is the definitive real-time strategy series. Should you download it? Highs Updated widescreen support Improved performance Higher population limits Revitalized multiplayer community New downloadable content from developers. Lows Not many changes to original game Some visual changes feel out-of-place. SourceTree Sourcetree is an efficient way to simplify all of your coding needs.

Warframe Warframe achieves adulthood to deliver one of the most fun free to play action titles available today. Qustodio Eyes wide open. The same is true with docks and trading ships. As well as the option to win by conquest, deathmatch games can also be won either by building a Wonder and defending it, holding a number of relics for a certain amount of time or a victory based on scores - which promotes trade, research and building.

There is also a new game variant called Regicide, the aim of which Is to kill off the enemy's king while defending your own.

If you have problems finding the defenceless monarch, a click on the Spying icon will soon highlight his whereabouts - for a short time at least. At last, you can save multiplayer games, which means that for many Internet multiplayers, epic month-long battles can become a reality.

Recording games is another new option, with little effect on speed. Each hour will take up around 1Mb of disk space and you can watch the action from the viewpoint of any player, even the Al-controlled ones, so you see how stupid or clever they really are. But you can't record the single-player campaign missions, which is a shame because we could have recorded a walkthrough and put it on next month's cover disc, saving us the bother of typing up the words.

Oh well. Two years ago, if you had asked the worldwide masses what the best real-time strategy game was, it would have been Dark Reign or Total Annihilation , with Age Of Empires trailing in third place. Since then, both Dark Reign and TA have slipped down the rankings and there's no doubt that it is the slow-bumer that has best stood the test of time. Its offering of fast-paced strategic action coupled with Civ-style empire building and its infinite variety of gameplay has ensured that it remains one of those very few games that always creep back onto your hard drive from time to time.

For anyone who missed this gem of a game first time round, the aim was simple: choose a civilisation from the dawn of time and lead it through the ages Stone, Tool, Bronze, Iron , collecting food, wood, stone and gold to build, trade and fight. In addition to the usual features then found in the common RTS, AOE offered more resources to collect and a balance of units which has yet to be bettered.

More importantly, it was the 10, years of human history that set it apart from its tired sci-fi peers. AOE was, and still is, an epic game in the true sense of the word. But wait. Every silver lining must have its cloud, and for Age I as developers Ensemble Studios regularly refer to it it was its single-player game.

Not the single-player deathmatches you understand, but the campaign. After the variety and vast scale of the one-player random maps and multiplayer games, the confines of a series of poorly structured missions seemed at odds. It wasn't that the missions were particularly bad, they just failed to capture the epic sense of the passing of time that the 'full' game provided.

There were no surprises either, something that Total Annihilation, for all its 3D graphics and devastating pace was just as guilty of. He accepts that Age 1 failed, in part, to provide a cohesive single-player story for all its epoch-spanning glory.

He's really good at evaluating what makes them interesting. He scrutinised a lot of RTS games, took a critical look at the first AOE and then handed the programmers a list of what he thought would improve the single-player game. For the sequel, instead of opting for one sprawling campaign, Ensemble have created a number of smaller 'campaignettes'. A Braveheart-style tutorial starts the series and puts you in command of William Wallace.

Others, gradually increasing in difficulty, feature Joan of Arc and Genghis Khan. Inspired by Half-Life , missions will include in-game sequences where your troops witness massive battles.

Most importantly, the missions will have a cohesive story that injects personality into the heroes within the game. Before you start thinking that if you've played one huge-scale multiplayer game, you've played them all, Age IPs campaign missions will include specifically-made buildings and artwork. If you'd played skirmish or multiplayer games in Age 1, you'd have come across almost everything there was to do. Now we've included buildings in the campaign missions that aren't in the multiplayer game.

They may not have a big impact on the way the missions are played, but it keeps everything fresh, with big cities, encampments and new scenery objects. We call them sandwiches - they're like little prizes that keep people interested.

So what else is better about this sequel? Well, for starters, it's set right about the time the mighty Roman Empire, and Europe as a whole, fell apart. Again, the game spans 10, years, taking in the Dark Ages.

As a result, instead of phalanxes and chariots there'll be knights in shining armour and rock-hurling catapults. The interface is more streamlined, with more commands - production queues, for example.

The game also includes a host of new features: troops can be garrisoned in towers and other buildings and villagers can be alerted and sheltered from attack. There are more race-specific units, a greater variety between the 13 civilisations, and the technology tree has been broadened. This is in addition to the fact that you can win via economic or military means, and should provide a lot more scope. But this broadening of strategic options isn't just limited to the single-player game.

Ian has made it his mission to look at how people played the first game, with a view to expanding the ways in which war is waged and to make it easier to counter your opponent's tactics. It wasn't as if it made the game miserable because 90 per cent of the time people figured out a way to counter rushing.

In that respect, strategies are always evolving. What I was more interested in was discovering strategies outside of that, something that can be done every single time that will cause you to win. But rushing isn't enjoyable if the game is over ten minutes later.

We didn't want to make rushing impossible, just very difficult. I think rushing is a good military strategy, attacking quickly when your enemy isn't prepared.

I'm sure that there are experts out there who will pick things apart, which is why I spent time working with these guys, finding out how they are winning and how they are being beaten. We've got some really hard-core players who can tear the game apart and watching them is very useful.

The original Age Of Empires was also let down by its AI routines, although at the time they seemed acceptable. These days, expectation is a lot higher. I'm used to bad interfaces, and I've played games where people would ask why I was giving it the time of day.

I'm not turned off by poor presentation, but I've had to train myself to see them because the pathfinding problems in Age I didn't actually bother me - I'd got so used to it that I didn't even notice.

Some games are so immersive that you can forgive them almost anything, and Age l was one of them. However, to be a good games designer you have to be critical, you have to be able to look at the game from everyone's perspective, from the newcomer to the hard-core gamer. It's hard to step back and see what turns people off the game, but it has to be done.

By way of a few mouse clicks, troops can now be arranged into a number of attacking or defensive arrangements. Infantry or pikemen will take the forward rank, with archers behind. If you have siege weapons, they'll take the protective centre ground and every one of them will stay in formation and move at the same speed.

It's a powerful tool, and has been handled without the need for a complex interface. By the look on Ian's face, it's something he's immensely proud of: "The pace of the game is such that you don't even have time to pick from a massive array of formations. The interface has had to be streamlined and in the event of a surprise attack you won't even have to select a formation, because your troops will immediately switch depending on what units have been grouped together.

Of course, if you're planning an attack of your own, you can choose the best formation for the job. Once the idea solidified and we saw it working for the first time, we were very pleased. Stunned, in fact. It worked beautifully. It's light years ahead of games where you just grouped similar units together, sent them all in en masse and hoped for the best.

It might not have the depth of a real hardcore strategy game, but for the speed of Age II it works perfectly. Ensemble make a point of burying themselves in historical books and photographing ancient buildings whenever they're abroad after all, the US isn't well known for its medieval architecture.

Right at the heart of Ensemble's freshly painted Dallas offices sits a library of books spanning every culture that has ever populated the planet, a plethora of works that the British Library would be envious of. The main characteristic of the Age series is that every building and unit is historically and graphically accurate, even in terms of sound and music.

In the sequel though, there will be even more diversity, including race-specific graphics, music and dialogue. Some criticisms of the Age series have been unfair. For some inexplicable reason, its combination of Civilization and WarCraft was lost on certain gamers. Civ fans complained it was too fast, while WarCraft aficionados complained that it was too complex.

Ian explains: "There was an impression somewhere along the line that we were attempting to merge two games that are worlds apart. The sound though is a bit of a weak point. All of the civilizations speak English and the voice acting is pretty cheesy and it does take you out of the moment. I think that Empire Earth II is a very ambitious RTS game and a game that if you are really into this type of game I am sure will have a lot of fun with.

For the more casual strategy fan though, I do feel that Empire Earth II asks a little too much of the player in order to get the best out of it.

Browse games Game Portals. Empire Earth II. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.

Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Users may also want to check out the Age of Empires II: Definitive Edition , an updated remaster version of the much-loved game. Irrespective of how you play the game, you will enjoy it!

From carefully detailed historical appeal to its real-time strategy, AoE offers a lot to its players. Top it up with an authentic soundtrack and brilliant graphics, and you have a game that is nothing but a classic.

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